Small Town: Hèhêfk-píêbano Fêqê

Hèhêfk-píêbano Fêqê

Hèhêfk-píêbano Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceRëfiithe Zone
RegionGisoqopuki Moorland
Founded1324
Community LeaderCity Manager Pangwen Êyê
Area3 km2 (1 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation5314 m (17434 ft)
Average Yearly Precipitation282 cm/y (111 in/y)
Population940
Population Density313 people per km2 (940 people per mi2)
Town AuraWild Magic
Naming
Native nameHèhêfk-píêbano Fêqê
Pronunciation/ʤë/ /p˔ɘˈbano/
Direct Translation[important] [sailor]
Translation[Not Yet Translated]

Hèhêfk-píêbano Fêqê (/ʤë/ /p˔ɘˈbano/ [important] [sailor]) is a subtropical Small Town located in the Rëfiithe Zone of the Union of Engineers.

The name Hèhêfk-píêbano Fêqê is derived from the Iron Elvish language, as Hèhêfk-píêbano Fêqê was founded by Carandoliel Tsmëkarg̈m, who was culturaly Iron Elven.

Climate

Hèhêfk-píêbano Fêqê has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 20°C (68°F). Hèhêfk-píêbano Fêqê receives an average of 282 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Hèhêfk-píêbano Fêqê covers an area of nearly 3 km2 (1 mi2), and an average elevation of 5314 m (17434 ft) above sea level.

Overview

Hèhêfk-píêbano Fêqê was founded durring the early 14th century in spring of the year 1324, by Carandoliel Tsmëkarg̈m. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Carandoliel Tsmëkarg̈m.

Hèhêfk-píêbano Fêqê was built using the conventions of Iron Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Hèhêfk-píêbano Fêqê is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Hèhêfk-píêbano Fêqê is buildings are arranged arrounded a highly ordered system of restrictive paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Hèhêfk-píêbano Fêqê has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Hèhêfk-píêbano Fêqê long.

Civic Infrastructure

Hèhêfk-píêbano Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hèhêfk-píêbano Fêqê.

Hèhêfk-píêbano Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hèhêfk-píêbano Fêqê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hèhêfk-píêbano Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hèhêfk-píêbano Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hèhêfk-píêbano Fêqê's public wards, blessings, and other arcane systems.

Hèhêfk-píêbano Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Hèhêfk-píêbano Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Hèhêfk-píêbano Fêqê's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Hèhêfk-píêbano Fêqê sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Caypup near Hèhêfk-píêbano Fêqê are known to be almost tame, such that they can be put to domestic use.

Hèhêfk-píêbano Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Elven High Magic energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3769 m2
    • Cattle and Similar Creatures: 235
    • Poultry: 2820
    • Swine: 188
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 94

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 1
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 2

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

269 of Hèhêfk-píêbano Fêqê's population work within a Foundational Occupation.

653 of Hèhêfk-píêbano Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 18 (2%) are noncontributers.

Points of Interest

Hèhêfk-píêbano Fêqê is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Hèhêfk-píêbano Fêqê's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Hèhêfk-píêbano Fêqê suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century Hèhêfk-píêbano Fêqê was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 23 days. Hèhêfk-píêbano Fêqê lost 294 people and 203 livestock in the disaster.. The deadly heat is remembered by most as the Dread's Flame.

History